Ck2 how to find a good wife
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Choosing a Wife
Please help with verifying or updating older sections of this article. At least some were last verified for version 2. This guide describes strategies for increasing the power of your dynasty through marriage. These techniques can be used to replace every royal bloodline and place dynasty members on every throne. While optional, it can be interesting to "play the marriage game" while remaining at count or duke level yourself.
You want somewhere that is not going to require a lot of micromanagement to rule and has little chance of being invaded. A remote location such as Iceland is relatively safe from invasion, but puts many rulers out of diplomatic range. A vassal duke in a strong kingdom or empire might be better.
Feudal elective succession is almost a must for this type of game, for a few reasons. Second, you will probably need to dodge some inheritances. This type of game is not about attempting to inherit France, rather it is about keeping France autonomous with your bloodline ruling it.
And finally, you can select a female heir for more useful seduction options and matrilineal marriage options. Obviously in order to have a game in which your bloodline goes anywhere, you must have children to spare.
Men can sire dozens of bastards. The following education types can help characters have many children, or remarry to have children with a second spouse:. Now you have a brood of children, maybe with high intrigue or maybe with high fertility, ready to go out into the world and propagate your bloodline - these are specific strategies to get as advantageous a marriage as possible. By far the simplest way to get your dynasty going somewhere else is to simply regular marry your sons to landed women.
Their children will be of your dynasty and the requirements for this are ridiculously low, if you are king-level or above then basically the sons which are heir and pretender first 3 will be able to marry just about any landed woman and this can easily be done just via the normal marriage rings.
Your married male family members are by far the largest threat to your continued autonomy as if you marry your son to a Queen, she may suddenly decide she wants your land and presses his claim. Though this wouldn't end your game, it would certainly put a large damper on it. This should definitely not override potentially great opportunities, though; it is simply a consideration. Females are somewhat trickier as you can't simply marry them off; you need a matrilineal marriage and those are extremely difficult to do.
Sometimes, you can get a matrilineal marriage that the AI will actually accept, but more often than not, you have to pull some tricks out. Here are some strategies specific to getting these marriages. Thus, look for men and boys who are:. Again, don't let Matrilineal marriages get in the way of marrying or betrothing your daughter to a really choice Heir. Sooner or later she'll have kids and you can start marrying cousins.
In the meantime it's easier to make non-aggression pacts and alliances. A very basic method to actually getting a matrilineal marriage that the AI will legitimately agree to is by using your Feudal Elective government to elect your daughter heir. This makes it so when you open the marriage screen it's automatically matrilineal. Be warned though that this has very slim pickings regardless of how powerful you are or how great she is.
You may however get lucky so it's worth looking at least. Once there, they cannot refuse a matrilineal marriage and you also have the added bonus of having them in your court so that you can protect them until they inherit. How to find these is fairly simple - when you go to your daughter's character screen you attempt to regular marry her, or at least open that screen. Sort by rank crown and scroll down past the landed guys and right below them will be princes.
Hover over them to see if any of them are the heirs to the kingdom and if so take a look if they might be a possible option. Don't discount the guys below the princes as they may not have a minor title but be heirs to a large duchy.
To be willing to come to your court, they either need to absolutely hate their father, which is not unusual given the AI's seeming preference for bad ruling traits, or already have a claim which means they were alive and a pretender when the previous monarch before their father died. This is the only way to invite claimants of other religions.
This will notify you if they die so that you can retrieve your guided dynasty missile for reuse somewhere else. You don't have to worry about marrying courtiers, but sometimes a Matrilineal marriage is just an easy way to get rid of somebody with a low opinion of you without going to the trouble of a plot. Again, it's good for getting hold of claims or boosting borderline opinions or making non-aggression pacts, as arranging marriages that benefit the courtier ie giving them land will make them a bit happier.
Don't worry too much about betrothing the children of courtiers, as they can't leave your court until they're adults anyway, and you can deal with them then.
Female matrilineal courtiers are basically bargaining chips to get the right people to come to court, without having to use your own bloodline to do it. As Muslim Iqta rulers, you are largely limited to Open succession, and only until late game law changes will you be able to have matrilineal marriage. However the unique inheritance also benefits you in that you will not lose any titles as Open Succession means that the most powerful son inherits all the titles, this also gives you great flexibility in determining your heir.
If you do not have any legitimate sons then your most powerful brothers will inherit. If none of your sons have titles then it defaults into agnatic primogeniture, which is fine for you. After finding your ideal heir you need to look at how you can gain claims to titles that you so desire and since women can't inherit until late game you will need to fight to seize these titles. Use the guide above to find female young fertile claimants with inheritable claims or look at titles in de jure page and find them.
Marry them to your son. Invite as many as possible to your court and then land your son and heir. After that you can marry more female claimants to your son since he is Muslim and landed and thus get to have four wives along with all their wonderful titles.
Don't despair if your carefully crafted bloodline replacement goes awry. A significant percentage of the time, some random bishop will methodically murder every one of the heirs that would have been of your dynasty and there is nothing you can do about it, really.
However, if it takes and you get past the first generation, then all of a sudden their interests are your interests, namely keeping your dynasty in power. Do what you can to help them out like putting down the inevitable rebellions and especially keep an eye out for usurpers. In addition, since the ruling dynasty is yours, if somehow the entire royal family dies out mysteriously then it will now look at your dynasty for possible inheritors.
Once you get to the 2nd generation, you are more or less free to worry about your other "colonies" as the bloodline is mostly established. Hope this guide helps and feel free to post feedback on the discussion page. Edit Advanced marriage guide. Having your dynasty hold many titles has significant benefits: Future consolidation of titles : With seniority or any elective succession, your heir may already have titles.
If you are the eldest, you may inherit seniority titles. If you represent the senior branch of the entire dynasty, you may inherit from exhausted branches and even extinct cadet branches. With gavelkind, proper planning can still ensure that titles are not lost during inheritance. With no children of your own, a single dynastic heir will inherit all your titles. Easier marriage acceptance.
In a marriage between dynasts, neither you nor the AI needs to worry about whether the marriage is patrilineal vs matrilineal. Easier alliances : Dynasty members are more willing to form non-aggression pacts and alliances. No need to land claimants : When pressing a claim on behalf of a dynast, they always become your vassal, so you don't need to give up precious demesne titles.
This also lets you productively press claims for kinswomen, as long as the title is not agnatic. Safety under feudal elective , once you make all those kingdoms into de jure vassals of your empire. Dynasty Prestige , which gives your kids starting prestige. It also helps directly in marriage acceptance and cardinal election. Holy orders will also be cheaper to hire. Inbreeding : You might be careful to avoid marriages between first cousins, but AI rulers are not.
Decadence : Large Muslim dynasties risk becoming decadent, if dynasts are your vassals and your realm is the biggest in your dynasty. More crucially, failed holy wars by dynasts will cause decadence to soar. Dynastic succession Elective gavelkind , Tanistry , Eldership , or Seniority may be harder to predict and control. With Feudal Elective succession, dynastic vassals have lower opinion of you than non-dynastic vassals.
Dynastic vassals may also create a faction to demand a switch to gavelkind. Males Edit By far the simplest way to get your dynasty going somewhere else is to simply regular marry your sons to landed women. Considerations Edit Your married male family members are by far the largest threat to your continued autonomy as if you marry your son to a Queen, she may suddenly decide she wants your land and presses his claim.
Females Edit Females are somewhat trickier as you can't simply marry them off; you need a matrilineal marriage and those are extremely difficult to do. Thus, look for men and boys who are: Not in the court of their parent Junior heirs under gavelkind or elective gavelkind Heirs of heirs Younger children of rulers, if you can murder their older brothers Likely to win elections in the future, but currently not among the top 3 candidates Considerations Edit Again, don't let Matrilineal marriages get in the way of marrying or betrothing your daughter to a really choice Heir.
Heir Edit A very basic method to actually getting a matrilineal marriage that the AI will legitimately agree to is by using your Feudal Elective government to elect your daughter heir.
Crusader Kings 2 Guide - Tips & Tricks for the Budding Ruler
Please help with verifying or updating older sections of this article. At least some were last verified for version 2. Marriage is the religious, political, and personal union of two characters in Crusader Kings II. When two characters are allowed by their lieges to get married, the union gives the following effects:.
The sweeping, human narratives and dramatic turns blur the line between RPG and Strategy without ever losing its 'Grand' pedigree. To be truly successful in this game requires more than just careful logistical planning of troops and supplies: it also requires playing the great chess game of courtly life. That means there's going to be potentially loads of new wannabe rulers needing advice on how to navigate this titan of a strategy game. To that end, my liege, whether you're a new count or a battle-scarred Crusader King, allow me to offer some of the most important tips for the novice and veteran alike.
Advanced marriage guide
For marriage specific outcomes between spouses see Marriage Guide. As Crusader Kings II is based around your dynasty, getting the most out of marriage is essential. Marriage is the primary way to expand your dynasty, and to ensure its continuation. In addition, marriage can be used to forge alliances. I'll go into how the marriage mechanic works, and how you can use it to your benefit. As always there's a summary at the end. Anyone above the age of 16 can get married. Anyone below 16 can get betrothed.
Please help with verifying or updating older sections of this article. At least some were last verified for version 2. This guide describes strategies for increasing the power of your dynasty through marriage. These techniques can be used to replace every royal bloodline and place dynasty members on every throne.
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